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Icecrown Gunship Battle -wow warcraft | |||||||||||||||||||||||||||||||||||||||||||
Icecrown Gunship Battle -wow gold
{ 04:09, 8.2.2010 }
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This is the third encounter in the raid, and while there is a boss on the enemy ship, there is no real reason to kill him to win the encounter. Once you all reach the airship wow gold everyone needs to talk to the goblin onboard handing out the wickedly cool rocket vests. Once you get them you need to equip them in your shirt slot and add them to your toolbar for quick use. Allow everyone to get used to jumping around with them before anyone talks to the captain. If you are anything like our raid, 20 minutes will pass as players jump all over the ship, slap them into shape and get on with the fight.
The encounter needs the raid split cheap wow gold up into three different sub-groups: gunners, boarders, and defenders. The boarding party and defenders each need tanks and healers. Boarders should mainly be melee, while defenders should be ranged. The gunners are usually pulled from your lowest DPS in the group regardless of type. The defenders need to deal with all the boarding enemies. While doing this they should try to minimize incoming damage by avoiding the rockets that will be landing on your ship. In addition any time all the boarders are dead, you can focus on the enemies still on the opponent’s ship. The gunners are what will really win or lose the battle for you. The whole fight revolves around who does more damage to the enemy airship. Can they knock you out of the sky before you do? A gunner’s role is fairly simple, press 1 to fire a normal shot, press 2 to fire a better shot as soon as you are almost to 100 heat in your cannon. Don’t let it get to 100 though or you will overheat and lose time waiting for it to cool down. Any time your cannon is iced, help either the defenders or the attackers until the mage that is freezing your cannon is dead and then return to it as quickly as possible. Deathbringer Saurfang The main issue that needs to be contented with in this fight is Saurfang’s Mark of the Fallen Champion ability. The Mark is placed on a random player and inflicts significant amounts of damage over time. The marks stays up for the remainder of the fight, persisting through death, and if the player is allowed to die, Saurfange heals for 5% of his health. He can only use this ability once he has amassed 100 blood power though. Controlling the amount of blood power he gets and how fast is how you control the fight. Once several Marks get placed on players it will become impossible for the healers to keep up. Saurfang gains blood power from many of his abilities including blood boil which is cast on players. It does a small amount of damage that can be healed through, however, each tick of damage grants a blood point to Saurfang. In addition he will cast a nova effect on random players that hits that player and anyone else close by. Anyone hit takes damage and grants Saurfang blood power. To prevent and minimize this, players need to spread out as much as possible, as any player it effects grants him blood power. http://blogger.diknas.go.id/id/baru/duliner/57505/No+More+Defence+for+Warcraft+Tanks.html http://soliner.hamazo.tv/e1979545.html http://wower2.bloggertreff.com/allgemein/lord-morrowgar-wow-gold/ http://www.xxlp.net/Blog/view/?785 |
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